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 Game 4 Plan - Sign up FIF June 12th

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Shnoze_Shmon

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Posts : 553
Join date : 2012-09-28
Age : 47
Location : Texas - 'Aint no place better'

PostSubject: Game 4 Plan - Sign up FIF June 12th   Fri Jun 07, 2013 9:49 pm

Pruned 8-2-13 -SS

Pilots signed up = 21

Red Flight
Rooster
Bandy
Hawg
Skeeter

Blue Flight
Navy Jake
Shnoze Shmon
Duff4r


Green Flight
Stubby14 (1/2 hour late)
Flatspin
Yoke   out sick  

Lexx


Gold Flight
Space
Zed


Recruits
RedBravo65
Bunny287


Wing Walkers
WWDubya
WWWhiteAce  (Late)
WWGeezer
WWsittingduck
WWNavygunner
WWFlybert


Last edited by No.42_Shnoze_Shmon on Fri Aug 02, 2013 3:30 pm; edited 17 times in total
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Shnoze_Shmon

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Posts : 553
Join date : 2012-09-28
Age : 47
Location : Texas - 'Aint no place better'

PostSubject: Re: Game 4 Plan - Sign up FIF June 12th   Wed Jun 12, 2013 4:30 am

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Red Flight
Rooster
Bandy
Hawg
Skeeter
Bunny287


Blue Flight
Navy Jake
Shnoze Shmon
Duff4r
RedBravo65

Green Flight
Space - Recon
Flatspin – Recon
Lexx – Bomber
WWGeezer – bomber

Stubby14 (1/2 hour late)

Yoke - Bomber   (out sick)

Zed - Trench
WWFlybert – Arty spot

Gold Flight Wing Walkers
WWDubya
WWsittingduck
WWNavygunner

WWWhiteAce (Late)

Brisfits
Once again the trench map plane will roll first as the start flare is in the air.  Followed immediately by the arty spot.  These aircraft will be without direct escort.  Fighter sweeps along the Central front will involve all the scout planes and preclude the need for a direct escort.  Overcast is expected and it is recommended the trench plane fly at the maximum level that the trenches may be observed through the bomb sight. (about 7000’)

The main body of Green Flight will proceed as they deem fit to the 5 targets behind enemy lines.  The earlier you cross the lines the closer support will be should the enemy have a CAP in place.  Expect to be reinforced by Stubby, trench and arty spot.

Fighter Sweeps
Red Flight will take the split flight routs and roll last out of each drome.  Blue Flight the north rout.  And Yellow the south rout.  Take the time to form up but 5 minutes is too long, get moving.  All flights should fly at 5000’ so there is a chance of spotting low flying aircraft.  (Remember overcast is at 7000’ so your not over exposing yourselves to a disadvantage.)  Follow your indicated flight paths until you have reason not to.  I honestly don’t expect any patrols to end as shown. Until your flight has returned across the lines keep comms to the absolute minimum.  Any flight meeting the enemy should consider calling on another flight to back them up and we need to keep the confusion of multiple comms as low as possible.  There is a possibility of Green flight calling for assistance as well.  And of course, your highly likely to have enemy contacts.
At any time you should be able to have 6 – 8 SE5s to an engagement quickly.  Engage all enemy 2seaters.  Pfalz’s at flight/element leads discretion.  I suspect your discretion will be KILL!

As scout flights return flight leads should coordinate the discovery and CAPing of the active bridge and active HQ, as well as the spy landing zones.  Defaults would be same as last week, red flight-spy, blue flight-bridge, gold flight-HQ.

Offensive meat grinding engagements are fine as long as:
1) We are not taking the brunt of it.
2) We are getting 2seater kills.


Last edited by No.42_Shnoze_Shmon on Wed Jun 12, 2013 11:44 am; edited 1 time in total
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NavyJake

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Posts : 521
Join date : 2012-08-09
Location : Smyrna, Tennessee

PostSubject: Re: Game 4 Plan - Sign up FIF June 12th   Wed Jun 12, 2013 10:07 am

Blue Flight:

Element 1: NavyJake and Duff4r
Element 2: SS and RB65

Upon return to from fighter sweep….. We will make a single pass at each enemy balloon when they present themselves.

Element 1 proceed to and check 2 Northern bridges sectors 26-A-7 and 21-A-6 if active

Element 2 proceed to and check 2 Southern Bridges sectors 10-A-9 and 2-C-6 if active

Once active bridge found CAP Bridge if not destroyed, call in other Element. Element that found bridge will cap at 1000 ft, other element at 4000 ft.

If bridge is found by another flight, proceed directly to bridge after fighter sweep, Element 2 CAP at 1000 ft and Element 1 at 4000 ft

If bridge is destroyed and unless other orders given we will immediately proceed to Shop 3 and Shop 4, sectors 27-A-5 and sector 22-C-1 as two plane elements to CAP at 2000 ft.

Questions? did I leave something out?

Salute
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No.42_Rooster

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Posts : 763
Join date : 2012-08-08
Age : 50
Location : Monroeville PA USA

PostSubject: Re: Game 4 Plan - Sign up FIF June 12th   Wed Jun 12, 2013 5:46 pm

Red Flight will be breaking into two flights, the north base will be Rooster, Bandy, and Bunny.
   South base Hawg and Skeetr.
Follow sweep route as indicated on the map above.. alt is 5000' adjust as needed.
Be prepared to support other flights at any time but before running in make sure your element is the right one for the job... know where you are in relation to the call for help please.
After sweeps.. north element will patrol our back lines for two seaters in sectors 20,21,26,27.
 south element will patrol our back lines for two seaters in sectors 2,3,8,9,14,15.
Look for active bridges, active HQ and the spy plane landing zones.

Salute



The true test of courage is not knowing when to take a life but when to spare one - Gandalf the White
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No.42_Stubby

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Posts : 346
Join date : 2012-10-01
Age : 52
Location : Grand Rapids, Mi

PostSubject: Re: Game 4 Plan - Sign up FIF June 12th   Thu Jun 13, 2013 7:29 pm

Great Job Green flight. All targets in an hour. You guys were awsome.thumbs up



SSG MIARNG (RET)
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