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 Sign up and battle plan for FIF June 5th

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Shnoze_Shmon

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Posts : 553
Join date : 2012-09-28
Age : 47
Location : Texas - 'Aint no place better'

PostSubject: Sign up and battle plan for FIF June 5th    Fri May 31, 2013 3:08 pm

Pruned: 7/22/13 - SS

Let's try for 21 pilots so sign in please.
signed in = 20
Shnoze Shmon
Flatspin
Zed
Stubby14
Duff4r
NavyJake
Hawg
Rooster
Skeetr
WhiteAce
WWGeezer
Lexx
Space
WWBayonet
WWFlybert
RedBravo65
Yoke
Bandy
WWsittingduck
WWDubya

Battle plan below.


Last edited by No.42_Shnoze_Shmon on Mon Jul 22, 2013 3:20 pm; edited 15 times in total
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Shnoze_Shmon

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Join date : 2012-09-28
Age : 47
Location : Texas - 'Aint no place better'

PostSubject: Assignments and plan   Tue Jun 04, 2013 10:24 pm

Pregame position assignments

Red Flight
Rooster
Hawg
Skeetr
Bandy

Blue Flight
NavyJake
Shnoze Shmon
Duff4r
RedBravo65
Arty spot WWFlybert
Trench map Zed


Gold Flight
WWDubya
WWsittingduck
WWGeezer
WWWhiteAce



Green Flight
Recon1 Space
Recon2 Flatspin
Recon3
Bomber1 Stubby14
Bomber2 Yoke
Bomber3 Lexx
Bomber4 WWBayonet

Plan Map

[img][/img]

THE PLAN

Due to the nature of the missions all 3 scout flights will be split between the 2 scout airfields. Flight leaders will determine 2 plane elements.

Aside from trench and arty escorting all SE5s will stay over friendly territory.
======================
Blue Flight, the two SE5s from the north field will cover the arty plane and the two from the south field will cover the trench plane. After the escort duties are over the flight will find our active bridge and defend it. (Highlighted with green circles.) Ideally each member of the flight should investigate a bridge to discover the active at the earliest time. If the bridge is lost reinforce one of the other flights. The 2seaters will change to green flight.

The trench mapper will be the first plane to roll at the Brisfit drome, and he will start his roll while the flare is in the air. The Arty spot will roll second. Both will proceed directly to their mission start points and begin, no waiting. Escorts will intercept them as quickly as possible.

The escorts will stay in close. With only two planes they are there to tell the package when to run, or hopefully in the trench plane case, to disrupt any attempts before they can be made. Full combat should be unnecessary and avoided.
The enemy will have to be ahead of or above the trench plane to cause it to break off from mapping. If they come in slightly below or slightly ahead, such as the 2 o clock position, than 1 pass by the escort will be plenty to keep the trench plane safe. Even a high enemy slightly behind only needs to be turned off it's attack once. If an SE5 positions just behind and below and takes pot shots with an elevated Lewis gun, that would be enough to force the attacker out of range. So the escort needs to understand not to warn off the trench plane unless the enemy is in the cone of a real threat.

======================
Red Flight will patrol possible enemy ingress points (North) in grids 23 charlie to 29 alpha, and (South) grid 17 alpha to charlie. (Red Ovals) They will patrol these areas up to 30 minutes from the game start flare but no later. They will then proceed to each of the 4 probable spy plane landing zones marked in orange on the previously posted map. One plane will patrol each area looking for a low flying or landed 2seater. If you see a 2seater it's almost certainly the spy plane. They have only 1 spy plane per game and it only needs to be damaged so an immediate attack under any conditions is warranted, but not ordered. However, the rest of the flight should be informed on contact. Your in friendly territory so any means of getting on the ground without a death keeps you in the game. Once the spy plane is dispatched the flight is free to conduct itself as needed.

======================
Gold Flight 3 will find our active HQ ASAP and patrol it at the altitude required for the recon photo. Patrol the HQ at the height required to get photos. (5000’ to 8000’) This puts you at risk to high escorts, but patrolling higher will make it more likely the recon plane can sneak through. Your speed advantage and the reluctance of the escort to get too far from their charge should enable a cat and mouse with them until one of you gets a shot at the recon plane. Remember you need only damage it to keep it from completing it’s mission. Don’t forget there are 3 recon planes available so returning to your CAP is more important than pursuing a damaged recon. As for enemy scouts, it does not serve us if one is killed and we lose a scout plane and especially a pilot.

Recommend search patterns
1 North drome to middle of grid 22, to middle of grid 21, to middle of grid 20.
2 North drome to middle of grid 28, to middle of grid 27, to middle of grid 26.
3 South drome to middle of grid 4, to middle of grid 3, to middle of grid 2.
4 South drome to middle of grid 16, to middle of grid 15, to middle of grid 14.
These HQ locations can be spotted a grid away. Determining their active requires closer inspection. It shouldn’t take long to find the active

I consider GOLD Flights assignment the most difficult and hazardous. Good luck gentlemen!

Green Flight will be lead by Space, and will go after the 5 targets in the backfield. Space will determine ingress, egress, and deployment of green flight. You will be without escort. Good luck, and do your usual great job.
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NavyJake

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Join date : 2012-08-09
Location : Smyrna, Tennessee

PostSubject: Re: Sign up and battle plan for FIF June 5th    Wed Jun 05, 2013 10:38 am

BLUE FLIGHT Assignments

North Field
Shnoze Shmon, Lead Element 2
RedBravo65
Escort: WWFlybert, report sector and alt to assist in join up but proceed to target

South Field
NavyJake, Lead Element 1
Duff4r
Escort: Zed, report sector and alt to assist in join up but proceed to target

Rendezvous ALT and Point determined by Element Lead

Once Northern Element released by WWFlybert, element lead to send one plane to each Northern bridge to determine if active.

Once Southern Element released by Zed, element lead to send one plane to each Southern bridge to determine if active.

If active bridge found and still undamaged, all Blue Flight aircraft to proceed to the bridge to protect. Blue Flight lead will determine ALT for coverage.

If bridge is found to be destroyed, all aircraft to proceed to sector 4 – A – 1 factory for join up and determine further orders

Fuel Load: 70%

Questions?

Good Hunting!

Salute
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WWDubya

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Join date : 2013-05-11

PostSubject: Re: Sign up and battle plan for FIF June 5th    Wed Jun 05, 2013 7:24 pm

Heh!... Geezer gets no rest in the ribs department... we make damned sure of that!

Gold:
I'll lead north section, WhiteAce will take south AOR
If we are a three-flight (Geezer being out this evening), Ace will be the lone wolf because I NEED the help of a second set of eyes, wings, and guns... Ace, well, he can win an entire war on his own; God help the hun who crosses his airspace!

Green can retain Bayo's services if that is where he is most needed, but Gold could use the 4th man... again, only if green can spare him without disturbing the offensive element of tonight's plan.

Understood that Gold's job tonight is to find/protect HQ, and not to hare-off chasing decoys/wounded enemy.
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No.42_Space

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Join date : 2012-08-08
Age : 56
Location : Oregon

PostSubject: Re: Sign up and battle plan for FIF June 5th    Wed Jun 05, 2013 11:16 pm

Well done all!!
Salute


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
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Shnoze_Shmon

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Join date : 2012-09-28
Age : 47
Location : Texas - 'Aint no place better'

PostSubject: Re: Sign up and battle plan for FIF June 5th    Wed Jun 05, 2013 11:17 pm

FANTASTIC JOB! guys


All the planning in the world doesn't amount to a thing if you don't have the team to carry it out. 1st rate performance by all! Salute

We didn't just slam them in our scoring. I think we had them totally discombobulated by our defense and offense. They will be spending the next week wondering "How did they do that?!?"

Thank you for all your hard work preparing to accomplish this resounding victory!

Dance
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No.42_Duff4r
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Join date : 2012-08-03
Age : 68
Location : Idaho/Arizona

PostSubject: Re: Sign up and battle plan for FIF June 5th    Wed Jun 05, 2013 11:57 pm

From the XO..

Excellent performance. Well conceived, well lead and well executed.

I am proud of this squad and our great friends the Wing Walkers.

Now, it's NOT over...we won a battle, not the war.

Let's hope we're pounding each other on the back next week this time.

I'm buyin'...belly up lads!



Wisdom is something you get 30 seconds after you need it!
The Meaning of Life: Someone to Love, Something to Do, and Something to look forward To!


Last edited by No.42_Duff4r on Thu Jun 06, 2013 7:53 am; edited 2 times in total
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WWWhiteAce



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Join date : 2013-05-02

PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 1:23 am

Great Job everyone! Yay me for finding this thread! Didn't know we were allowed into the 42 private stuff.
Like Duff says, keep your heads in it. Things can turn around that quick.
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No.42_Rooster

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Location : Monroeville PA USA

PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 3:11 am

Fantastic job everyone... Hawg ... Skeetr... what can I say, You two had a great night, keep up the good work "Represent". Salute



The true test of courage is not knowing when to take a life but when to spare one - Gandalf the White
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NavyJake

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Join date : 2012-08-09
Location : Smyrna, Tennessee

PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 7:52 am

Well done to all!!

Salute

See you all next Wednesday!!
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No.42_Hawg

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PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 9:34 am

What was the mission tally?


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NavyJake

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PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 9:37 am

7-2 us...
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No.42_Stubby

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Join date : 2012-10-01
Age : 52
Location : Grand Rapids, Mi

PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 9:51 am

Well Done to Everyone. Salute

Green Flight I am pleased that we all blasted the hell out of them in a short amount of time. Dance

We were surprised that they had a CAP out, but I am very happy that you all were great and Flybert getting 2 air kills while bombing the train. YOKE even destroyed trucks on his first night in FiF.

Flat and Space got the Recon done even though we lost Space to the surprise CAP.

Zed and Mick did great finding and hurting the Convoy until backup arrived. Those Tanks are tough.

Again well done to all. Salute



SSG MIARNG (RET)
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No.42_Bandy

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PostSubject: Re: Sign up and battle plan for FIF June 5th    Thu Jun 06, 2013 2:44 pm

Took 1 for the Gipper.
Dropped to ID our active bridge and was dropped onto by the 4 or so as they came in to hit the bridge. Shudda looked up and around before I looked down. It also appeared to me that they approached from the N or NE.
Glad everything turned out well in the end. Salute


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No.42_Lexx

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Age : 62
Location : Nova Scotia

PostSubject: Re: Sign up and battle plan for FIF June 5th    Fri Jun 07, 2013 7:15 am

S!

Same for me Bandy. Out early as I made my run at the barge. Jumped from above ... should of looked first as well. Barge went down along with me, though. Dead


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