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 New plan for 15th which is now a practice game

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Shnoze_Shmon

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PostSubject: New plan for 15th which is now a practice game   Tue May 14, 2013 10:00 pm

Pruned: 7/15/13 - SS

The game on the 15th has been changed to a practice round so the other plan is shelved for next week.

I'm assuming the pilots below will be available.

SE5a

Red Flight
Rooster
Hawg
Skeeter
Bandy

Blue Flight
Navy Jake
Shnoze Shmon
Duff4r
WingWalker

One WW needs to join Blue Flight the other four make up Yellow Flight.  I'll let yall decide.
WWDubya
WWSitting Duck
WWBayonet
WWFlybert
WWWhiteAce


Brisfits

Green Flight
Space
Stubby
Lexx
Zed
HammerHead
WWBlindfaith
WWGeezer



Plan map

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All aircraft will proceed to their assigned rally points, group up in assigned flights, and climb to a minimum of 10,000' before proceeding.
All aircraft shall start with 70% fuel.


With the exception of the initial deep pen flight no Bristols shall cross into enemy territory without a minimum of 4 SE5s escorting.

Initial plane assignments for Green Flight
Space - recon (bombs your choice)
Lexx - bomber
HammerHead - bomber
WWBlindfaith - bomber
Stubby - Arty spotting (no bombs)
WWGeezer - trench mapping north (no bombs) Get a bomber and join the group lead by Space.
Zed - trench mapping south (no bombs)  If the north trench is active rally with Yellow, if south active rally with Red.Will be determined in STAR briefing before the game.

The recon and bombers will use the rally point south of Amiens.  Continue to climb to the dispersal point behind enemy lines.  This should ensure safe passage.  At this point how you proceed will be determined largely on active targets.  Space will decide how you will be deployed from that point.

The Arty spotting group path will be determined by which target is active at the start of the game.  They will first proceed to the target as indicated while gaining altitude.

Procedure for Arty spotting and trench mapping groups. Red and Yellow flights see change note at bottom of post

From the rally points continue climbing to target locations.
If no enemy contact dispatch 1 SE5 to operation altitude to check for enemy. (Arty 2,500' to 4,100') (Trench 5,000' to 8,200')
If still no enemy contact conduct assigned mission.

If more than two enemy are spotted the whole group shall break off and return to their rally point.

If you encounter 1 or 2 enemy planes the flight lead may choose to engage in an effort to drive off or destroy providing that an altitude advantage exists, and the Bristol is not threatened.
Always attack with twice the number of SE5s.
If the flight becomes disadvantaged by altitude, or more than 2 enemy enter the engagement, the whole group shall break off and return to their rally point.
If the enemy at any time begins to become a threat to the Bristol the whole group shall break off and return to their rally point.

Once the group has returned to the rally point they will proceed as before.

Once the trench mapping is complete the SE5s shall escort the Bristol to a safe landing.  Once the Bristol has a screenshot of the mission success the Bristol shall takeoff and rejoin the SE5s.

A group that finishes it's mission shall assist either of the other two in completing theirs.  The free Bristol acting as close escort to the one on mission.

When all three missions are complete.  (Or the specific Bristol required is no longer available.)  Than if targets are still left behind enemy lines any remaining Bristols may be bombed up and launched with at least a minimum escort.  Ingress at flight leads discretion.

Otherwise find and CAP 1 or 2 of our active targets with remaining aircraft.

Change notes:
Either Red or Yellow will not have an escort mission at the beginning of the game.  Will be determined in STAR briefing before the game.
Follow the original plan to the target area as though you did.
Proceed to attack balloons using the previously stated procedure until one of the other two flights has to return to it's rally point.  Then join that flight just as if your original mission were complete.


Hopefully this will mean both targets will be taken down much sooner and assistance can be given to Space's group early in the game.


Last edited by No.42_Shnoze_Shmon on Mon Jul 15, 2013 3:19 pm; edited 4 times in total
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No.42_Space

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PostSubject: Re: New plan for 15th which is now a practice game   Wed May 15, 2013 11:38 am

Green
Space(recon 1)- recon for staging area

Zed (trench mapping 1)- trench mapping with escorts

Lexx(bomber 1)- barge
stubby14(arty spot 1) (FL)- arty spot
after you complete these missions, get together and recon South for targets of opportunity & staging area.

Geezer(FL), BlindFaith & Hammerhead (bombers 2,3,4)- search south area roads and rail lines for train, convoy and depot; keep eyes open for the staging area (aero with no grass runway)

As we get these missions accomplished contact me so I can track them, and for further instructions.


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
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Shnoze_Shmon

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PostSubject: Re: New plan for 15th which is now a practice game   Wed May 15, 2013 11:45 am

No.42_Space wrote:
No.42_Shnoze_Shmon wrote:
I take it there will be an active one announced like the other targets. Correct?
No, no announcement. The enemy trenches are where they are, and the whole thing needs to be mapped twice over 4 missions. The trenches extend from the eyelash-looking icon near Vauvillers north to the other eyelash icon at Achiet-le-Grand.

Holy Cow! I'm so used to the short trench mapping missions I couldn't see what the rules were saying. Thanks Space. Will need to figure this in.
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No.42_Space

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PostSubject: Re: New plan for 15th which is now a practice game   Wed May 15, 2013 10:35 pm

Well done- 7 of 7 possible!


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
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No.42_Rooster

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PostSubject: Re: New plan for 15th which is now a practice game   Thu May 16, 2013 3:30 am

Great job all... sorry I didn't last. I learn a little bit more every time, do not chase the damn balloons to the ground.... just move on Mad



The true test of courage is not knowing when to take a life but when to spare one - Gandalf the White
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No.42_Duff4r
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PostSubject: Re: New plan for 15th which is now a practice game   Thu May 16, 2013 8:15 am

Not bad.....

Balancing the flights, I was Red Flight with the Trench Mapper and did the balloon killing. This mission went very well!

2nd mission was a bit different. A slight mix up had us criss-crossing the mud not sure of what bridges we were verifying active enemy presence on. The end of the flight resulted in Red Flight kinda split up and I was alone. I thought I saw an Alby and dove a bit and lost my WW buddy. Never got anyone else located too many clouds. I left for the nights missions with 70% and landed safely with a bit more than 2 gallons left. I will take 80% next time. FYI the fuel gage is located lower left side. The clock is on the horizontal shelf. Now look at it's 2 o'clock on the vertical and there's the Gas gauge.

SS well done, sir! All, Orders need to be given as clearly as possible: Proceed to the Allied side, Grid 9 alpha, verify the 2 bridges south-east of Ameins have no enemy activity. A repeat back is not out of the question!

I had a great time but my butt was sore. I need a new cockpit chair. This wood box ain't cuttin' it! Nice turn out.



Wisdom is something you get 30 seconds after you need it!
The Meaning of Life: Someone to Love, Something to Do, and Something to look forward To!
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NavyJake

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PostSubject: Re: New plan for 15th which is now a practice game   Thu May 16, 2013 8:20 am

All,

I changed the server to allow 60 people, forgot to change that before the mission. We won't need to rotate pilots next time.

Yes well done to all!!
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No.42_Space

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PostSubject: Re: New plan for 15th which is now a practice game   Thu May 16, 2013 9:12 am

No.42_Duff4r wrote:
I left for the nights missions with 70% and landed safely with a bit more than 2 gallons left. I will take 80% next time. FYI the fuel gage is located lower left side. The clock is on the horizontal shelf. Now look at it's 2 o'clock on the vertical and there's the Gas gauge.
I did 70% also, made it back with 5 minutes to spare. FYI Green, it takes about 7-8 gallons to make it back from the enemy's backfield.


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
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No.42_Flatspin

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PostSubject: Re: New plan for 15th which is now a practice game   Thu May 16, 2013 9:17 am

Wow! Great work guys!!

FYI: .2 (period/#2 on your numpad) flashes your view to your fuel gauge then back to your view when you let go. [thanks Rooster for showing me that one].



Train the way you'll fight and fight the way you've trained; and above all -- remember the mission!
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WWFlybert



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PostSubject: Re: New plan for 15th which is now a practice game   Thu May 16, 2013 10:54 pm

I had fun .. the arty spot went as planned .. landed the Brisfit undamaged ..

waited 5+ minutes .. clicked the bomber base .. no planes show .. yet I have a Brisfit in the hanger .. load up with 16 20lbs .. and hit fly now ..

so it was probably the plane I landed safely .. don't you think ?

so the chatter was the train had to be found and the line up north had not been checked ..

went out solo .. found train .. destroyed train .. landed safely at base with less than 4 minutes left in the game

Mad Laughing Mad
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Shnoze_Shmon

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PostSubject: Re: New plan for 15th which is now a practice game   Fri May 17, 2013 10:54 am

WWFlybert wrote:

so it was probably the plane I landed safely .. don't you think ?

Sometimes a glitch can cause you not to be able to select another plane. The fix is rejoining the server. What probably happened was you took the second arty plane.

It's also possible Zed had already grabbed the second trench plane and all the bomber and recon planes had been taken. If so you got the last brisfit available.

But the server is set to remove a plane from inventory when it spawns.
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