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 JG1 vs No.42 Sqn Tournament

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No.42_Duff4r
No.42_Zed
Shnoze_Shmon
No.42_Stubby
No.42_Space
No.42_Awde
No.42_Flatspin
No.42_Rooster
NavyJake
JG1_Klaiber
No.42_Hawg
JG1_Butzzell
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No.42_Zed

No.42_Zed


Posts : 409
Join date : 2013-02-01
Age : 71
Location : Winnipeg, Manitoba

JG1 vs No.42 Sqn Tournament - Page 7 Empty
PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 12:44 pm

Results not there?
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JG1_Klaiber




Posts : 31
Join date : 2012-10-11

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 12:56 pm

I think it just got updated a second ago (1:55PM EDT)
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JG1_Klaiber




Posts : 31
Join date : 2012-10-11

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 1:02 pm

S! All,

Thank you all for an extremely enjoyable tournament. This was very well fought from the first mission. A big Salute to both the No.42 and Wing Walkers!

Btw: I just wanted to let you guys know that Vonrd_JS109 is a JG1 member who was out of uniform. Hopefully there was no confusion.
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JG1_Butzzell




Posts : 164
Join date : 2012-11-15

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 1:05 pm

S!

You might have to hit the refresh button on your browser as it may be loading a cached page.

S! to all that took part. It was one heck of a battle.

Very surprised to see SS in an Se5 low over the Cashew orchard. He had some strange ropes behind his plane that looked like a net he was dropping over the trees. Is that his new blitz harvester system?
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JG1_Butzzell




Posts : 164
Join date : 2012-11-15

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 1:09 pm

S! All

The Finali was designed to use certain historical features to fit into our tournament. The battle lines and location were the main feature, along with the weather. The 4 main sessions are very traditional game play. The Finali is meant to be a big battle with lots of confusion.

It would be nice if people could help with feed back. The usual questions.

Did the first 4 sessions work?
Does the front line need to have more AAA down low?
If so does it need to be really dangerous?
Should static targets have more AAA so that they need to be hit by high level bombers?
How high is high level? In other words too high for AA to hit them.
Should there be some high level AAA for bombers but deadly AAA at ground level?
Is the map too big? (sorry , gotta ask)
Was lag a problem?
Was it a good plane match up?
Was the weather in these 4 sessions too boring?
Comments for additions, changes, things that did not work or other questions:

In the Finali

Was it a surprise?
Was it confusing?
Were plans disrupted?
Was it tense?
Were you on edge the whole time?
Did the lack of a visible front line create too much confusion and uncertainty?
Did lack of a visible front line make it feel like IL2?
Did the ground fire create any confusion? Either in making you think it was a dogfight or in shooting at you and making you think an enemy plane was near?
Did moving German lines and guns create too much difficulty in locating German guns?
Hard enough to find them with out a visible front line but then they move and have to be found again?
Were the tanks too hard to locate? Either for defense or offense?

Does the Finali battle design need to be changed?
Is it easier to Kill tanks than to defend tanks?
Should both sides have tanks and whoever has most at the end wins? This creates symetrical missions. Both sides have the same mission and goal.

Comments for additions, changes, things that did not work or other questions:
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Shnoze_Shmon

Shnoze_Shmon


Posts : 553
Join date : 2012-09-28
Age : 54
Location : Texas - 'Aint no place better'

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 2:47 pm

Did the first 4 sessions work? Yes
Does the front line need to have more AAA down low? No
If so does it need to be really dangerous? (large string of  explicatives)  NO!  Generally speaking AAA should be ineffective.  One reason many don’t like syndicate is the over dangerous AAA. Then you throw dead is dead into the mix and people will get really put off.
Should static targets have more AAA so that they need to be hit by high level bombers?  See last answer plus Not without very effective high level bombers on each side.
How high is high level? In other words too high for AA to hit them. Above 100’ apparently.
Should there be some high level AAA for bombers but deadly AAA at ground level? Refer to 3rd answer.
Is the map too big? (sorry , gotta ask) No it was a good size.
Was lag a problem?  Not really
Was it a good plane match up?  Don’t consider it to be.
Was the weather in these 4 sessions too boring?  No,  but I’ll point out severe clear is also a real life weather pattern.
Comments for additions, changes, things that did not work or other questions:  Either allow anybody to move to another active or don’t allow any moving.  Personally, I think restricting bases without it directly connected with a function of game play is not a reasonable limitation.  As well with restricting the use planes when they have the capability.  (ie. Scouts that can carry bombs not allowed, 2seaters allowed to carry bombs can’t bomb certain tgts.)

In the Finali

Was it a surprise? Yeah!
Was it confusing?  Oh yeah!
Were plans disrupted? (Censored)
Was it tense?  (Should have bought stock in blood pressure meds)
Were you on edge the whole time?  See previous answers.
Did the lack of a visible front line create too much confusion and uncertainty? As well as bases too close and poor visibility.
Did lack of a visible front line make it feel like IL2?  No it felt like flying circus or fast food.
Did the ground fire create any confusion? Either in making you think it was a dogfight or in shooting at you and making you think an enemy plane was near?  YES!  (Icy glaring stare)
Did moving German lines and guns create too much difficulty in locating German guns? Not really
Hard enough to find them with out a visible front line but then they move and have to be found again? Not really
Were the tanks too hard to locate? Either for defense or offense? Not really

Does the Finali battle design need to be changed? Yes
Is it easier to Kill tanks than to defend tanks? Not really the issue.
Should both sides have tanks and whoever has most at the end wins? This creates symetrical missions. Both sides have the same mission and goal.  Absolutely

Comments for additions, changes, things that did not work or other questions:  We need to keep the surprising missions to lets go crazy and have some surprises one night when we get together.  Tournaments need to be well informed, both about game conditions and game play.  Not sure the finale is such a good thing.  Also, the “main season” of the tournament should be kept separate as accomplishments.


Last edited by No.42_Shnoze_Shmon on Thu Jun 27, 2013 2:50 pm; edited 1 time in total
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No.42_Bandy

No.42_Bandy


Posts : 138
Join date : 2012-08-09

JG1 vs No.42 Sqn Tournament - Page 7 Empty
PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 2:50 pm

Your data and stats for the finali are still incomplete.
OK Complete stats here
[You must be registered and logged in to see this link.]


Last edited by No.42_Bandy on Thu Jun 27, 2013 8:41 pm; edited 1 time in total
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No.42_Flatspin

No.42_Flatspin


Posts : 1359
Join date : 2012-08-04
Age : 56
Location : Grand Rapids, MI

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 5:05 pm

Congratulatory thread started on RoF Forums. Salute JG1 and BH!

[You must be registered and logged in to see this link.]
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JG1_Klaiber




Posts : 31
Join date : 2012-10-11

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyThu Jun 27, 2013 10:50 pm

Thanks Flat!
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No.42_Duff4r
Admin
No.42_Duff4r


Posts : 788
Join date : 2012-08-03
Age : 75
Location : Idaho/Arizona

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyFri Jun 28, 2013 12:03 am

Good job JG1 & BH
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JG1_Butzzell




Posts : 164
Join date : 2012-11-15

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyFri Jun 28, 2013 12:06 pm

S! All


The word is that ships will be fixed in next patch.

That gives us a couple of options.

1. Ships could be changed to targets of opportunity as they move along rivers.

2. We can use the Chanel map.
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No.42_Flatspin

No.42_Flatspin


Posts : 1359
Join date : 2012-08-04
Age : 56
Location : Grand Rapids, MI

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyFri Jun 28, 2013 1:15 pm

Excellent!
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No.42_Stubby

No.42_Stubby


Posts : 346
Join date : 2012-10-01
Age : 59
Location : Grand Rapids, Mi

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyFri Jun 28, 2013 5:47 pm

It sounds like we could set up the high level bombing that we talked about a couple of weeks ago using ships as a target.
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JG1_Butzzell




Posts : 164
Join date : 2012-11-15

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PostSubject: Re: JG1 vs No.42 Sqn Tournament   JG1 vs No.42 Sqn Tournament - Page 7 EmptyFri Jun 28, 2013 7:05 pm

Yes, yes it does. Wink



We could also try getting them into the regular maps as well. We just have to figure out the target situation.
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