| JG1 vs No.42 Sqn Tournament | |
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+12No.42_Duff4r No.42_Zed Shnoze_Shmon No.42_Stubby No.42_Space No.42_Awde No.42_Flatspin No.42_Rooster NavyJake JG1_Klaiber No.42_Hawg JG1_Butzzell 16 posters |
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No.42_Zed
Posts : 409 Join date : 2013-02-01 Age : 71 Location : Winnipeg, Manitoba
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 12:44 pm | |
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JG1_Klaiber
Posts : 31 Join date : 2012-10-11
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 12:56 pm | |
| I think it just got updated a second ago (1:55PM EDT) | |
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JG1_Klaiber
Posts : 31 Join date : 2012-10-11
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 1:02 pm | |
| S! All,
Thank you all for an extremely enjoyable tournament. This was very well fought from the first mission. A big Salute to both the No.42 and Wing Walkers!
Btw: I just wanted to let you guys know that Vonrd_JS109 is a JG1 member who was out of uniform. Hopefully there was no confusion. | |
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JG1_Butzzell
Posts : 164 Join date : 2012-11-15
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 1:05 pm | |
| S!
You might have to hit the refresh button on your browser as it may be loading a cached page.
S! to all that took part. It was one heck of a battle.
Very surprised to see SS in an Se5 low over the Cashew orchard. He had some strange ropes behind his plane that looked like a net he was dropping over the trees. Is that his new blitz harvester system? | |
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JG1_Butzzell
Posts : 164 Join date : 2012-11-15
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 1:09 pm | |
| S! All
The Finali was designed to use certain historical features to fit into our tournament. The battle lines and location were the main feature, along with the weather. The 4 main sessions are very traditional game play. The Finali is meant to be a big battle with lots of confusion.
It would be nice if people could help with feed back. The usual questions.
Did the first 4 sessions work? Does the front line need to have more AAA down low? If so does it need to be really dangerous? Should static targets have more AAA so that they need to be hit by high level bombers? How high is high level? In other words too high for AA to hit them. Should there be some high level AAA for bombers but deadly AAA at ground level? Is the map too big? (sorry , gotta ask) Was lag a problem? Was it a good plane match up? Was the weather in these 4 sessions too boring? Comments for additions, changes, things that did not work or other questions:
In the Finali
Was it a surprise? Was it confusing? Were plans disrupted? Was it tense? Were you on edge the whole time? Did the lack of a visible front line create too much confusion and uncertainty? Did lack of a visible front line make it feel like IL2? Did the ground fire create any confusion? Either in making you think it was a dogfight or in shooting at you and making you think an enemy plane was near? Did moving German lines and guns create too much difficulty in locating German guns? Hard enough to find them with out a visible front line but then they move and have to be found again? Were the tanks too hard to locate? Either for defense or offense?
Does the Finali battle design need to be changed? Is it easier to Kill tanks than to defend tanks? Should both sides have tanks and whoever has most at the end wins? This creates symetrical missions. Both sides have the same mission and goal.
Comments for additions, changes, things that did not work or other questions: | |
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Shnoze_Shmon
Posts : 553 Join date : 2012-09-28 Age : 54 Location : Texas - 'Aint no place better'
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 2:47 pm | |
| Did the first 4 sessions work? Yes Does the front line need to have more AAA down low? No If so does it need to be really dangerous? (large string of explicatives) NO! Generally speaking AAA should be ineffective. One reason many don’t like syndicate is the over dangerous AAA. Then you throw dead is dead into the mix and people will get really put off. Should static targets have more AAA so that they need to be hit by high level bombers? See last answer plus Not without very effective high level bombers on each side. How high is high level? In other words too high for AA to hit them. Above 100’ apparently. Should there be some high level AAA for bombers but deadly AAA at ground level? Refer to 3rd answer. Is the map too big? (sorry , gotta ask) No it was a good size. Was lag a problem? Not really Was it a good plane match up? Don’t consider it to be. Was the weather in these 4 sessions too boring? No, but I’ll point out severe clear is also a real life weather pattern. Comments for additions, changes, things that did not work or other questions: Either allow anybody to move to another active or don’t allow any moving. Personally, I think restricting bases without it directly connected with a function of game play is not a reasonable limitation. As well with restricting the use planes when they have the capability. (ie. Scouts that can carry bombs not allowed, 2seaters allowed to carry bombs can’t bomb certain tgts.)
In the Finali
Was it a surprise? Yeah! Was it confusing? Oh yeah! Were plans disrupted? (Censored) Was it tense? (Should have bought stock in blood pressure meds) Were you on edge the whole time? See previous answers. Did the lack of a visible front line create too much confusion and uncertainty? As well as bases too close and poor visibility. Did lack of a visible front line make it feel like IL2? No it felt like flying circus or fast food. Did the ground fire create any confusion? Either in making you think it was a dogfight or in shooting at you and making you think an enemy plane was near? YES! (Icy glaring stare) Did moving German lines and guns create too much difficulty in locating German guns? Not really Hard enough to find them with out a visible front line but then they move and have to be found again? Not really Were the tanks too hard to locate? Either for defense or offense? Not really
Does the Finali battle design need to be changed? Yes Is it easier to Kill tanks than to defend tanks? Not really the issue. Should both sides have tanks and whoever has most at the end wins? This creates symetrical missions. Both sides have the same mission and goal. Absolutely
Comments for additions, changes, things that did not work or other questions: We need to keep the surprising missions to lets go crazy and have some surprises one night when we get together. Tournaments need to be well informed, both about game conditions and game play. Not sure the finale is such a good thing. Also, the “main season” of the tournament should be kept separate as accomplishments.
Last edited by No.42_Shnoze_Shmon on Thu Jun 27, 2013 2:50 pm; edited 1 time in total | |
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No.42_Bandy
Posts : 138 Join date : 2012-08-09
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 2:50 pm | |
| Your data and stats for the finali are still incomplete. OK Complete stats here [You must be registered and logged in to see this link.]
Last edited by No.42_Bandy on Thu Jun 27, 2013 8:41 pm; edited 1 time in total | |
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No.42_Flatspin
Posts : 1359 Join date : 2012-08-04 Age : 56 Location : Grand Rapids, MI
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 5:05 pm | |
| Congratulatory thread started on RoF Forums. Salute JG1 and BH! [You must be registered and logged in to see this link.] | |
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JG1_Klaiber
Posts : 31 Join date : 2012-10-11
| Subject: Re: JG1 vs No.42 Sqn Tournament Thu Jun 27, 2013 10:50 pm | |
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No.42_Duff4r Admin
Posts : 788 Join date : 2012-08-03 Age : 75 Location : Idaho/Arizona
| Subject: Re: JG1 vs No.42 Sqn Tournament Fri Jun 28, 2013 12:03 am | |
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JG1_Butzzell
Posts : 164 Join date : 2012-11-15
| Subject: Re: JG1 vs No.42 Sqn Tournament Fri Jun 28, 2013 12:06 pm | |
| S! All
The word is that ships will be fixed in next patch.
That gives us a couple of options.
1. Ships could be changed to targets of opportunity as they move along rivers.
2. We can use the Chanel map. | |
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No.42_Flatspin
Posts : 1359 Join date : 2012-08-04 Age : 56 Location : Grand Rapids, MI
| Subject: Re: JG1 vs No.42 Sqn Tournament Fri Jun 28, 2013 1:15 pm | |
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No.42_Stubby
Posts : 346 Join date : 2012-10-01 Age : 59 Location : Grand Rapids, Mi
| Subject: Re: JG1 vs No.42 Sqn Tournament Fri Jun 28, 2013 5:47 pm | |
| It sounds like we could set up the high level bombing that we talked about a couple of weeks ago using ships as a target. | |
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JG1_Butzzell
Posts : 164 Join date : 2012-11-15
| Subject: Re: JG1 vs No.42 Sqn Tournament Fri Jun 28, 2013 7:05 pm | |
| Yes, yes it does. We could also try getting them into the regular maps as well. We just have to figure out the target situation. | |
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