Home of the No.42_Squadron WW I Flight SIM, 'Rise of Flight'
 
PortalPortal  HomeHome  GalleryGallery  FAQFAQ  RegisterRegister  Log inLog in  
*** The No.42_Squadron's Aerodrome ***
Fly with us! Squad nights: Monday, Wednesday and Saturday - 8pm EDT
FiF XXI is in 3rd week. Fly tonight at 8:45pm EST.

Share | 
 

 Wednesday Night Official Tournament vs. JG-1

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Shnoze_Shmon

avatar

Posts : 553
Join date : 2012-09-28
Age : 46
Location : Texas - 'Aint no place better'

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Fri Mar 08, 2013 2:07 pm

No.42_Flatspin wrote:
Butzzell is upping the plane numbers at the fighter bases to 12 each. However, for the remainder of this tournament, we will be "Dead is Dead" — so if you die, you are out. If you return to base alive you may replane. Butzzell also found some coding issues that he fixed that should make the replaning issues we had go away.

I trust this holds true for forced down behind enemy lines as well, but what about landing away from your drome on your own side?

For example I ran out of gas and had to land at our HQ.

Another question is the game shows you as downed but you land/crashland and may or may not be injured, but no death view?
Back to top Go down
No.42_Flatspin

avatar

Posts : 1359
Join date : 2012-08-04
Age : 48
Location : Grand Rapids, MI

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Fri Mar 08, 2013 5:51 pm

A plane crashed or landed any way is out of play. A living pilot may get a new remaining plane and fly again.

I don't know what you mean in your last question.



Train the way you'll fight and fight the way you've trained; and above all -- remember the mission!
Back to top Go down
Shnoze_Shmon

avatar

Posts : 553
Join date : 2012-09-28
Age : 46
Location : Texas - 'Aint no place better'

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Fri Mar 08, 2013 9:19 pm

I mean the shot down message. Question answered by your reply.
Back to top Go down
No.42_Awde

avatar

Posts : 193
Join date : 2013-01-16
Age : 69
Location : Canada

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sat Mar 09, 2013 8:27 am

where are the rules posted?
Back to top Go down
No.42_Flatspin

avatar

Posts : 1359
Join date : 2012-08-04
Age : 48
Location : Grand Rapids, MI

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sat Mar 09, 2013 9:57 am

They ain't no rules yet. There is a rough draft Flanders in Flames link around here...anybody able to help?



Train the way you'll fight and fight the way you've trained; and above all -- remember the mission!
Back to top Go down
No.42_Lexx

avatar

Posts : 100
Join date : 2012-08-10
Age : 62
Location : Nova Scotia

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sat Mar 09, 2013 10:22 am

S!

This was posted earlier:

Game operation.

The file is designed to be started at 10 minutes before the hour. Game clock is set at 10:50. When the in cockpit clock strikes 11:00, all planes may take off. The 10 minutes is used to get people on the server and then have a universal start time. During those 10 minutes the game will display subtitles listing designated/active targets. These targets are the active bridge, ship and artillery position. Supply column, train and recon targets are not displayed.

The mission gives a 10 minute end of session warning at 1:50 on the cockpit clock. At 2:00 pm the mission ends. A subtitle announces hostilities are over. This is followed by a subtitle that list Allied mission that were successful. 20 seconds later the German victories are displayed. After another 20 seconds the game terminates. It is advised to do screen shots of the Allied and German Victories.



Game mechanics

Bombing.
There are 2 designated targets. The Barge and the Bridge.
The barge is straight forward and has an icon on the map. There are 4 icons each with a different label. The active location is displayed by subtitle during the first 10 minutes of the game, 10:50 - 11:00
The bridge is designated by an active artillery truck on the bridge. Destroying 3 spans is considered success. The bridge can be destroyed without killing the truck. Killing the truck activates the bridge destruction subtitle at the end of session. Since it is not essential to kill the truck, a photo of the bridge with 3 spans down can be submitted for confirmation. The bridge has an icon on the map. There are 4 icons each with a different label. The active location is displayed by subtitle during the first 10 minutes of the session, 10:50 - 11:00

There are 2 non designated bombing targets. The supply column and the train. While these targets are listed as bombing targets, they may be strafed as well.
These targets are not shown on the map.
The train is considered killed when the engine is destroyed. This activates the train destroyed subtitle at the end of session.
The supply column is 4 vehicles, one of which is an artillery truck. All 4 must be destroyed to activate the Supply column destroyed subtitle at the end of session.

Recon
There is one out of 4 possible recon targets active per side. The target appears as an Airdrome but without the tan landing area. The active target has a vehicle moving about in close proximity. The Allied target has a tank. The German target has a truck. There are 4 planes available per side for recon duty, only aircraft with recon in their name are able to do this mission. The aircraft must pass over the recon target at an altitude above 1500m and less than 2500 meters. The plane must be within 1 km horizontal distance. The plane must land in friendly territory and come to a complete stop. It is advised to wait 15 seconds before hitting the finish mission button. Landing alive and being stationary are what triggers the mission success counter. Crashing may negate the mission success counter. It is recommended to take a screen shot of the target to confirm the mission in case of game mechanics failure.

Artillery spotting.
There are 2 targets per side. Only one is active during a session. The active target is announced by subtitle during the first 10 minutes of the session, 10:50 - 11:00. There are four planes available for this mission. Only planes with arty in their names can do this mission. The plane must pass over the friendly the friendly guns at an altitude of more than 750m and less than 1250m. The plane must be within 500m horizontal distance. This activates the guns. The plane must fly across the front and to within 1km vertical and horizontal of the supply buildings. The plane then reports back to the guns within the same parameters as the start of mission and then repeats his observation of the target. This pattern is repeated until there is destruction of 3 out of 6 of the supply buildings which designates success as does the removal of the guns.

Game design

This is a snapshot of the air war in WWI. This is a 2 phase scenario in which the Supply acquisition phase (described above) is conducted for several weeks. The second phase or Finale (not described) is a single battle in which the supplies acquired in the first phase contribute to resources on the battlefield.

The missions are not designed to be difficult. They are designed to take some time. This is done to increase the probability of enemy encounter. Because there are so many missions to perform and at a variety of positions on the map each team will have to do multiple missions at the same time. This will mean dividing up the forces and trying to accomplish as many as possible.

Each session has the same type and number of targets. The location of the targets is not known until just 10 minutes before takeoff. The job of the commanders is to insure that he has people designated for each mission and a time line for when these are to take place.


Back to top Go down
No.42_Rooster

avatar

Posts : 763
Join date : 2012-08-08
Age : 49
Location : Monroeville PA USA

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sat Mar 09, 2013 5:58 pm

Thanks Lexx S! Salute



The true test of courage is not knowing when to take a life but when to spare one - Gandalf the White
Back to top Go down
No.42_Awde

avatar

Posts : 193
Join date : 2013-01-16
Age : 69
Location : Canada

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sat Mar 09, 2013 6:49 pm

is there a list of plane types and possible weapon mods?
fuel restrictions ? or is this server set?

where did the link to the maps go?


Last edited by No.42_Awde on Sun Mar 10, 2013 8:36 am; edited 1 time in total
Back to top Go down
No.42_Space

avatar

Posts : 671
Join date : 2012-08-08
Age : 56
Location : Oregon

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sat Mar 09, 2013 10:28 pm

The maps could screw us, unless we are VERY careful about that! And plan accordingly...

All of their targes are along a single river, on both maps. This means they only have to come up with 1 plan to run every mission. Our are scattered all over the map on both, so we have to be much more flexible.

On the other hand, it also means that we can anticipate their ingress and place our interceptors accordingly. Laughing


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
Back to top Go down
No.42_Space

avatar

Posts : 671
Join date : 2012-08-08
Age : 56
Location : Oregon

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sun Mar 10, 2013 1:04 pm


Yellow spots are where the targets are on the other version of the game map.

Red and blue circles are balloon coverage.

Green circle is distance from hun bomber base to the front. As seen here our bomberas are more than twice as far from the front as hun bombers.

Also notice that the artillery that the huns have to attack are on the edge of our balloon coverage, where the ones we attack are much better covered.


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
Back to top Go down
Shnoze_Shmon

avatar

Posts : 553
Join date : 2012-09-28
Age : 46
Location : Texas - 'Aint no place better'

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sun Mar 10, 2013 1:25 pm

Also notice the targets we have to attack are further behind the lines.
Back to top Go down
No.42_Rooster

avatar

Posts : 763
Join date : 2012-08-08
Age : 49
Location : Monroeville PA USA

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sun Mar 10, 2013 2:59 pm

All I have to say about that is if we can get some V's here then we are doing pretty damn good S!
We can do this Salute



The true test of courage is not knowing when to take a life but when to spare one - Gandalf the White
Back to top Go down
No.42_Space

avatar

Posts : 671
Join date : 2012-08-08
Age : 56
Location : Oregon

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Sun Mar 10, 2013 8:37 pm

I got no worries. IMO this is the perfect training! Odds are against us. Any victory we pull is worth much more just that. And best part is that JG1 will know it.


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
Back to top Go down
NavyJake

avatar

Posts : 521
Join date : 2012-08-09
Location : Smyrna, Tennessee

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Mon Mar 11, 2013 7:55 am

Blue Flight,

Make sure you have a copy of the Map\Maps for your knee board before Wednesday night.

Also, who from blue flight will be around to fly next Wednesday the 20th? I will be on a business trip all week and unavailable.

Salute
Back to top Go down
No.42_Rooster

avatar

Posts : 763
Join date : 2012-08-08
Age : 49
Location : Monroeville PA USA

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Mon Mar 11, 2013 1:46 pm

Same for Red flight... be prepared
No.42_NavyJake wrote:

Make sure you have a copy of the Map\Maps for your knee board before Wednesday night.
Salute



The true test of courage is not knowing when to take a life but when to spare one - Gandalf the White
Back to top Go down
No.42_Zed

avatar

Posts : 409
Join date : 2013-02-01
Age : 64
Location : Winnipeg, Manitoba

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Mon Mar 11, 2013 3:25 pm

So if they are concentrating on the southern river for attack purposes, we defend the south with scouts and our bombers and recon take the northern route into their heartland exactly like we did in practice. The fact that their targets are spread out makes them divide their force while our scouts can set up a single barrier line to take em down.

We stealth in and then dive for home.


Back to top Go down
No.42_Awde

avatar

Posts : 193
Join date : 2013-01-16
Age : 69
Location : Canada

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Mon Mar 11, 2013 3:36 pm

I should be there but may be late this wednesday
we practice this war tonight with this map?

Back to top Go down
NavyJake

avatar

Posts : 521
Join date : 2012-08-09
Location : Smyrna, Tennessee

PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   Mon Mar 11, 2013 3:40 pm

Might be a good question for the new TO!! Surprised
Back to top Go down
Sponsored content




PostSubject: Re: Wednesday Night Official Tournament vs. JG-1   

Back to top Go down
 
Wednesday Night Official Tournament vs. JG-1
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Dark Eldar 1850, on tournament.
» A chaotic memorial tournament?
» Clint Dunning - University of Ottawa Tournament
» 5th AnnualPanthers/Falcons Boys Senior Basketball Tournament
» 1850 40K Tournament, Sat. Feb 20, at Bookery in Fairborn

Permissions in this forum:You cannot reply to topics in this forum
42 Squadron :: No.42 Historical Archives-
Jump to: