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 Possible Dogfight?

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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Fri Jan 18, 2013 5:56 pm

I have "Bill Cosby is a Very Funny Fellow...Right!" on vinyl, albeit from my parents' collection. I used to listen to his Noah's Ark over and over again.


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No.42_Space

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PostSubject: Re: Possible Dogfight?   Fri Jan 18, 2013 7:47 pm

Yeah, had that one and Wonderfulness.


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
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JG1_Klaiber



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Join date : 2012-10-11

PostSubject: Re: Possible Dogfight?   Thu Jan 24, 2013 10:12 am

Had a lot of fun last night guys - sorry that we were only able to get one run going, though.

See you guys this weekend.
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NavyJake

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PostSubject: Re: Possible Dogfight?   Thu Jan 24, 2013 11:27 am

Salute
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Thu Jan 24, 2013 3:01 pm

The one run was smooth for all?


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JG1_Butzzell



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PostSubject: Re: Possible Dogfight?   Thu Jan 24, 2013 7:03 pm

S!

It looked very smooth even in the masive dogfight.


Still not sure what was up with second time. Server was gettting TODO error.
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No.42_Lexx

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Location : Nova Scotia

PostSubject: Re: Possible Dogfight?   Fri Jan 25, 2013 7:08 am

S!

I was there for the first run only and it was very smooth for me.


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JG1_Klaiber



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PostSubject: Re: Possible Dogfight?   Wed Jan 30, 2013 8:23 am

S! Guys,

Just wanted to check in to make sure we're still good for tonight's dogfight.

Is there anything special you guys want to do, with regards to server, map, plane-set, etc.

50/50 chance I won't be around, but Butzzell should be.

Talk more soon.
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Wed Jan 30, 2013 1:15 pm

Yes...let's do it!

Let's go your server, mid 1917-ish, objective-oriented map?


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JG1_Klaiber



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PostSubject: Re: Possible Dogfight?   Wed Jan 30, 2013 1:26 pm

Sounds good. See you guys tonight.
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Fri Feb 01, 2013 4:34 pm

I would like us to try a DF next Wednesday, on JG1 Server (unless our new improved Server is operational) with user-selected fuel. The only proviso being you are bringing enough fuel to last two hours of flight. Now, don't go all anal on me and ask for a spreadsheet with fuel burn info...use some common sense: a plane can't fly for 2 hrs on 10% fuel. If you absolutely MUST have that figure, I recommend a quick mission with 5% fuel at 2000m running full-blast ought to get you a number close enough to correct for our purpose. If your 5% gets you 20 minutes of flight, then 30% will get you 120 minutes. (Note: I know there are other variables, but I am going for a ballpark figure).

I would like to test an engagement where both sides are carrying enough fuel for the mission without being a UFO or made out of lead. I think that fuel loadout might be a self-correcting issue: if you don't take enough fuel because you think it will give you some advantage, you aren't going to be able to finish the mission. We can force this by dropping the re-fly option even if you live. You get one sortie...just like a COOP. So you aren't going to launch, stay on friendly side and refly again and again.

I know why public servers lock in fuel loads, but I don't think that reason needs to be an issue between JG1 and No.42.

I have an expected outcome, but I will wait for the data from this experiment. Is this possible?


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NavyJake

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PostSubject: Re: Possible Dogfight?   Fri Feb 01, 2013 5:19 pm

I don't see why this isn't doable, JG1 just unlock the fuel.

Like it!!

S!
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JG1_Butzzell



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PostSubject: Re: Possible Dogfight?   Fri Feb 01, 2013 5:27 pm

S! I was going to post this earlier:





"I think we should look at fuel as not being written in stone or locked.

Planes are limited at each drome to 2 per pilot. 42% fuel means having to get a new plane about half way through the 2 hour session. If you are escort on a long recon or bomber mission you could be down to fumes on your return, if you are still alive Wink

Situation:

30 minutes into session. You get an engine hit. You land on your side of the lines. 5 minute timeout and you fly again. 42% fuel won't get you to the end of session. Hopefully someone else at your drome has died and you get a 3rd plane.



We should run a test with fuel at 42 % and see how it works. "


I think Flatspin's idea is better.


Maybe we should set up a walk around so people can see how the missions are set up and the times involved?
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Thu Feb 07, 2013 6:55 am

How did the rest of Wednesday go after I left? Both server performance and our little fuel test?

From my perspective, when I had to go there were nearly 30 people on the server and it seemed smooth.

I got hit and took a fuel hit, but it was a little while before I noticed it. Turning for home, I ditched in CP territory and we lost the last Brisfit as a result. I started with 40%. I know Space was running 60%. Did anybody see oddly behaving aircraft or too hard to fly because of fuel load?


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NavyJake

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PostSubject: Re: Possible Dogfight?   Thu Feb 07, 2013 7:52 am

Blue Flight took 60% fuel in Spad 13, climbed to 9000 ft and cruised the entire time covering our lines. I think flight time was a little over an hour probably closer to 1.5 hours.

We had one wing man run out of fuel but most landed with 5% or more.

We didn't engaged anyone but were in the air for a long time, an enagement would have used more fuel.

No issues.

S!
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JG1_Butzzell



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PostSubject: Re: Possible Dogfight?   Thu Feb 07, 2013 8:35 am

S!

Server was very smooth. We had a couple of fights with 8 to 10 people in the area and there was no problem.
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No.42_Rooster

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PostSubject: Re: Possible Dogfight?   Thu Feb 07, 2013 2:17 pm

Red flight took 50% fuel... perhaps could have taken less, will the next time due to shorter life expectancy Rolling Eyes . The server was smooth.. no reported problems here. I was booted one time but it must have been on my end.
Server looks great S!


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No.42_Space

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PostSubject: Re: Possible Dogfight?   Thu Feb 07, 2013 3:31 pm

Brissy was good with 60%.
RE8 was ok with 60% down low, but I wouldn't want to have to try to climb to 3km for a recon with that much fuel.

edit: the RE8 was not impossible to climb to recon alt at 60%, but only with no guns or ordnance.


The art of war is of vital importance to the State. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
--Sun Tzu
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 3:08 pm

Question: I assume the installation locations are unknown by opposing side, or will they show up on the map?

Does recon have to take a screenshot of their object?


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JG1_Butzzell



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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 4:25 pm

S!

Recon points are unknown. Not displayed on any maps. That is the mission, find an active one. The area is a little bigger than originally designed. Do you think the recon targets should be grouped in a sub area on the map?

"Well chaps, HQ has reports of activity in the area marked on your map. Lots of truks and troops go in and nothing comes out. They want us to escort a few of the folks from NO. 347 sq and hope they can get a look at what it is that Jerry has brewing."

The game records it if a recon plane passes over the target. No need for a photo.

The purpose of the recon mission is to have a long mission with a high probability of combat.
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 5:22 pm

So if I have this straight: We fly over an active target (marked by moving vehicles), presumably looking at it from the bombsight so we know we're over it and then go home.

We get an in-game message stating generally where to look.

Do we get a message telling us what targets are active on our own side so we can defend the right ones?



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JG1_Butzzell



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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 7:19 pm

S!

There is no generall location for the recon targets at this time. My post was a question. Do we need to add a little bit of localization by designating a general area on the map?

You do not get a friendly subtitle telling you which of your assets is active. The enemy knows where it will attack, you do not. Likewise, you know what targets you will attack and the enemy does not.

Is this too realistic? Sometimes realism does not make a good game.

Here are maps, German and Allied, for the mission I sent you guys.

maps
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 8:59 pm

Okay, but those maps have your stuff on them as well. So do we follow the FiF rules above?

Quote :
This is an example of a map For FiF

Missions: Bomb 1 bridge and one ship, picked at random by the mission. Recon the hidden military camp. Arty spot one of the front line supply depot picked at random by the mission.

This is the map the germans will see in game. The targets are numbered or lettered. You have to look for the one designated by the computer:

eg: ship A, Bridge 4 and North artty spot.

If the game says go for target "X" -- target X is on the map. The only thing we're reconnoitering for is an Army HQ and it will have moving vehicles around it?

I don't have a problem doing recon over a large area if that was your question. I just want to have some inkling of what we're looking for. I'd also be a little perturbed if we bombed a target and nothing happened (no triggers or however RoF tracks things). When I flew missions of this sort with =69.GIAP= the map was clean, no icons -- we had to take a clean map and draw our own intel on it based on what we found. That was a bitch. Having icons on the map should make for a more fun game-night.


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JG1_Butzzell



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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 9:25 pm

S!


That was what I was talking about when i said too realistic. Sometimes realism is not fun.

If you were a pilot, you would have your a squadron map with as much intel on it as posible. You would transfer that to whatever map you had on your kneeboard. The ingame map is along that line.

The recon targets are big buildings that look like a drome but on a green area where there is no landing field. They have a truck (Gernan) or tank ( Allied ) driving around in front of them.

Those are two maps. There are no positions on the Allied side when the Allied dromes are blue. There are no positions on the German side when the German dromes are blue. Friendly icons really do not matter as you would not know which one is active anyway.

Would love to get online with you and start up a map to go over the features.
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No.42_Flatspin

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PostSubject: Re: Possible Dogfight?   Tue Feb 12, 2013 10:17 pm

Why don't we run this tomorrow and see what happens. Questions can be dealt with as they occur or afterward.


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